Indie Game about avenging the fallen trees. Find all 3 keys and reach the boss to avenge your fallen brothers.
Finished game. Releasing in one week.
Did so much today. Nearly finished game. Music implemented. Bugs fixed. New UI. Main menu. Credits menu. Boss fight finished.
Began to create boss fight and fix AI bugs.
Made new color lumberjacks to represent which one has the key to progress to next level.
Made AI for last sections. Also weird bug where AI would lift player onto roofs. Also experimented with orthographic view.
Made music and changed game core due to scale of game. New banner art.
Made mini-map and logic for it. It shows where the player generally is in the game world.
Made gates for each section and logic for them. Minor improvements to general gate logic.
Begin logic for the boat. And updated animation system. Also made new buildings.
Placed lampposts, mailboxes, and garbage bins across map.
Made my real life house and put it in game. We also made a few other houses and models.
Made dozens of houses and worked on map. Also changed game name to "Arborescent"
Made death UI and logic.
Made the river and made a bridge. Also fixed bugs.
Worked on roads for the map.
Worked on new models for the map.
Worked on models for houses and implemented them with colliders.
Fixed bugs including bug where AI would "moonwalk"
Added heart pickups to increase health.
Added health system and made it to where AI can damage player.
Made core AI attack logic. Made new art assets and animations. Been dealing with a strange AI bug.
Made Ai death logic and made axe swing logic. Also added more art assets.
Made Ai wander mode logic. Ai can now maneuverer around the intro area randomly.
Made AI core logic. 3 AI modes: Wander, Attack, Die
Also fixed collider bug.
Made logic for carrying axe. And fixed visual bugs.
Made gate and key logic. Also made basic AI voxel model. And improved lighting.
Made pickup prompt and made logic for picking up items. Also improved animation bug.
Made waypoint system and more voxel models to fill environment. Also made basic AI for enemies.
Made an outline for the map and intro area. Fixed movement. New name of game is
"The Tree Decimation"
We have begun development on our new indie game. Working title is
"The Tree Massacre"