Arborescent Devlog
Indie Game about avenging the fallen trees. Find all 3 keys and reach the boss to avenge your fallen brothers.
11/01/21 #30
Finished game. Releasing in one week.
10/12/21 #29
Did so much today. Nearly finished game. Music implemented. Bugs fixed. New UI. Main menu. Credits menu. Boss fight finished.
10/11/21 #28
Began to create boss fight and fix AI bugs.
10/10/21 #27
Made new color lumberjacks to represent which one has the key to progress to next level.
10/9/21 #26
Made AI for last sections. Also weird bug where AI would lift player onto roofs. Also experimented with orthographic view.
10/8/21 #25
Made music and changed game core due to scale of game. New banner art.
7/17/21 #24
Made mini-map and logic for it. It shows where the player generally is in the game world.
7/12/21 #23
Made gates for each section and logic for them. Minor improvements to general gate logic.
7/11/21 #22
Begin logic for the boat. And updated animation system. Also made new buildings.
7/10/21 #21
Placed lampposts, mailboxes, and garbage bins across map.
7/9/21 #20
Made my real life house and put it in game. We also made a few other houses and models.
7/8/21 #19
Made dozens of houses and worked on map. Also changed game name to "Arborescent"
7/7/21 #18
Made death UI and logic.
7/6/21 #17
Made the river and made a bridge. Also fixed bugs.
7/5/21 #16
Worked on roads for the map.
7/4/21 #15
Worked on new models for the map.
7/3/21 #14
Worked on models for houses and implemented them with colliders.
7/2/21 #13
Fixed bugs including bug where AI would "moonwalk"
7/1/21 #12
Added heart pickups to increase health.
6/30/21 #11
Added health system and made it to where AI can damage player.
6/27/21 #10
Made core AI attack logic. Made new art assets and animations. Been dealing with a strange AI bug.
6/6/21 #9
Made Ai death logic and made axe swing logic. Also added more art assets.
6/4/21 #8
Made Ai wander mode logic. Ai can now maneuverer around the intro area randomly.
6/3/21 #7
Made AI core logic. 3 AI modes: Wander, Attack, Die
Also fixed collider bug.
6/2/21 #6
Made logic for carrying axe. And fixed visual bugs.
6/1/21 #5
Made gate and key logic. Also made basic AI voxel model. And improved lighting.
5/31/21 #4
Made pickup prompt and made logic for picking up items. Also improved animation bug.
5/30/21 #3
Made waypoint system and more voxel models to fill environment. Also made basic AI for enemies.
5/29/21 #2
Made an outline for the map and intro area. Fixed movement. New name of game is
"The Tree Decimation"
5/26/21 #1
We have begun development on our new indie game. Working title is
"The Tree Massacre"